The World is Your War Zone
There are quite a few ugly buildings in my town that I'd like to demolish. Now I have the chance to actually knock them down (if only virtually) with World Strike.
World Strike is a fun new open-world, real-time multiplayer tank game where the arena is literally the entire planet - and every single building can be reduced to rubble. So if you’ve ever looked at a building and thought, "This would benefit from some high-explosive ordnance," then World Strike is the browser game you've been waiting for.
From a web mapping perspective, World Strike is an impressive technical showcase of Three.js integrated directly inside MapLibre GL JS. Rather than rendering standard extruded vector tiles via MapLibre's built-in fill-extrusion layers, the developer routes OpenStreetMap footprint data into a custom Three.js WebGL layer.
This unlocks a depth of visual detail rarely seen in interactive map games:
Procedural Architectural Rendering: Buildings feature detailed windows complete with illusionary interior depth ("rooms behind the windows").
Synchronized Destruction Mechanics: Buildings don't simply vanish when hit. Instead, they collapse section-by-section based on damage hitboxes.
Persistent Multiplayer State: Rubble from destroyed structures remains on the map for all connected players, transforming recognisable urban landscapes into persistent warzones.
World Strike pushes the boundary of what can be done with Three.js canvas integration inside MapLibre. For another example of map data used with Three.js you can try playing my own Hunt for Red Octangles game.

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