If you've been wondering where the Google Maps API is heading then you might have already watched the live streams from the Google I/O conference last week. Traditionally the Google Maps team have used I/O to announce any big changes or developments to its interactive mapping platforms.
If you didn't view the live streams then you can catch up on the latest developments on the Google Maps blog post What’s next for Google Maps Platform. From an outsider's perspective the two main announcements made at I/O this year (as far as maps are concerned) are Deck.GL's support for Google Maps and the beta release of the new Maps SDK for Android.
Deck.GL
Google Maps has partnered with Deck.GL so that Deck.GL can now be used with the Google Maps API. Deck.GL is an opensource data visualization library which uses WebGL technology to enable the visualization of very large datasets on interactive maps. For example this Paris Trees map, created with Google Maps and Deck.GL shows the location and genus of 203K trees in the French capital.
To get started using Deck.GL with Google Maps you should check-out the Deck.GL / Google Maps documentation.
Maps SDK for Android
Google also announced the beta release of the next version of the Maps SDK for Android. The big change in the new Maps SDK for Android is that it is built on entirely the same infrastructure as the Google Maps mobile app. This should lead to improvements in performance and lead to a large decrease in data consumption.
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